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Apex Compute
Frame generation beta coming first

Apex Neural
Rendering

Faster frame generation with higher image quality than NVIDIA DLSS Frame Generation.

Quality tested on eight rendered 4K clips. GPU time measured on RTX 5090.

Frame generation. Super resolution. Ray reconstruction.

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NVIDIA DLSS Frame Generation detail with sparks and a spinning propeller
Apex Neural Rendering detail with sparks and a spinning propeller
Drag to compare.

Supported GPUs

  • NVIDIA GeForce RTX

    20 series and newer

  • AMD Radeon RX

    6000 series and newer

  • Intel Arc

    A-series and newer

Frame generation · NVIDIA RTX 5090 · 3840 × 2160

Per generated frame at 2X
1.01ms
NVIDIA DLSS Frame Generation: 1.26 ms
GPU memory at 4K
214MB
NVIDIA DLSS Frame Generation: 562 MB
Network weights
0.17MB
Apex Neural Rendering

Compare frame generation.

Choose a scene

Particles and fast motion

Fast sparks and a spinning propeller.

Apex Neural Rendering
Apex Neural Rendering detail: Fast sparks and a spinning propeller.Open full frame
NVIDIA DLSS Frame Generation
NVIDIA DLSS Frame Generation detail: Fast sparks and a spinning propeller.Open full frame

Animated objects

Overlapping moving objects.

Apex Neural Rendering
Apex Neural Rendering detail: Overlapping moving objects.Open full frame
NVIDIA DLSS Frame Generation
NVIDIA DLSS Frame Generation detail: Overlapping moving objects.Open full frame

Moving cube and smoke

Revealed background and smoke.

Apex Neural Rendering
Apex Neural Rendering detail: Revealed background and smoke.Open full frame
NVIDIA DLSS Frame Generation
NVIDIA DLSS Frame Generation detail: Revealed background and smoke.Open full frame

Wide view with sparks

Many small moving objects.

Apex Neural Rendering
Apex Neural Rendering detail: Many small moving objects.Open full frame
NVIDIA DLSS Frame Generation
NVIDIA DLSS Frame Generation detail: Many small moving objects.Open full frame

Frame generation · November 2026

Quality

Across eight rendered 4K clips, Apex scores higher than NVIDIA DLSS Frame Generation on all three metrics at 2X through 6X.

CGVQM-5 mean patch

points · Higher is better

ModeApexDLSS FGDifference[95% interval]
2X96.5993.66+2.93[1.23, 4.85]
3X94.9990.81+4.18[1.84, 6.87]
4X94.2089.21+5.00[2.19, 8.25]
5X93.7288.39+5.34[2.37, 8.80]
6X93.5087.82+5.67[2.44, 9.37]

ColorVideoVDP

JOD · Higher is better

ModeApexDLSS FGDifference[95% interval]
2X9.248.77+0.48[0.18, 0.86]
3X9.288.78+0.50[0.19, 0.90]
4X9.308.79+0.51[0.19, 0.93]
5X9.348.83+0.51[0.19, 0.94]
6X9.368.86+0.51[0.19, 0.94]

PSNR

dB · Higher is better

ModeApexDLSS FGDifference[95% interval]
2X33.8431.22+2.62[1.36, 3.77]
3X34.2831.60+2.67[1.41, 3.84]
4X34.5031.84+2.66[1.42, 3.81]
5X34.6531.99+2.66[1.42, 3.82]
6X34.7732.08+2.69[1.44, 3.86]

PSNR measured against native renders.

GPU time and memory

NVIDIA RTX 5090 · 3840 × 2160

MeasurementApexDLSS FG
2X, per generated frame1.01 ms1.26 ms
4X, mean per generated frame0.61 ms0.82 ms
GPU memory214 MB562 MB

Native Metal on Apple silicon

Apple M2 Max · Frame generation

Measurement1920 × 10803840 × 2160
2X, per generated frame4.26 ms15.66 ms
4X, mean per generated frame2.52 ms9.25 ms

4X timings are the mean of three generated frames.